Research Recommendations (848)
Export CSVCreate a graphic-creativity measurement tool adapted specifically to the characteristics of graphic pieces produced by people with Down syndrome.
- Audience:
- Researchers, educators, design psychologists
- Domain:
- Creativity Assessment / Inclusive Graphic Design
- Scope:
- Macro
- Feasibility:
- Medium
Develop a concrete action plan for the labor inclusion of people with Down syndrome within the graphic creative sector.
- Audience:
- Employers, policy makers, educators, NGOs
- Domain:
- Employment Inclusion / Creative Industries
- Scope:
- Macro
- Feasibility:
- Medium
Study the current needs of the graphic creative sector and identify how people with Down syndrome could contribute to meeting them.
- Audience:
- Researchers, employers, inclusion specialists
- Domain:
- Sector Needs / Inclusive Employment
- Scope:
- Macro
- Feasibility:
- Medium
Replicate the study with other participant groups, such as people with autism, to compare inclusive creative potentials and diversify the knowledge base.
- Audience:
- Researchers, educators, inclusion specialists
- Domain:
- Inclusive Creativity Research / Comparative Studies
- Scope:
- Macro
- Feasibility:
- Medium
Investigate male wearer perspectives in order to test, extend, and possibly reshape the theory of wearer–clothing relationships.
- Audience:
- Researchers, fashion theorists, design educators
- Domain:
- Fashion Theory / Wearer–Clothing Relationships
- Scope:
- Macro
- Feasibility:
- Medium
Study wearer–clothing relationships in non-consumerist societies in order to derive lessons for contemporary consumption societies.
- Audience:
- Researchers, anthropologists, fashion-systems scholars
- Domain:
- Fashion Systems / Cross-Cultural Research
- Scope:
- Macro
- Feasibility:
- Low-Medium
Explore wearer–clothing relationships with multiples of the same item, such as socks, underwear, basic tops, cardigans, and well-fitting trousers, to test whether the theory changes in these cases.
- Audience:
- Researchers, fashion-design scholars, apparel specialists
- Domain:
- Clothing Practices / Multiples
- Scope:
- Macro
- Feasibility:
- Medium
Systematically verify whether sound wearer–clothing relationships reduce consumption driven by perceived needs and by wants.
- Audience:
- Researchers, policy makers, sustainability scholars
- Domain:
- Consumption Reduction / Sustainable Fashion
- Scope:
- Macro
- Feasibility:
- Medium
Develop theory on people’s relationships with other designed, overconsumed products in order to extend the thesis beyond clothing to material culture more broadly.
- Audience:
- Researchers, product designers, sustainability scholars
- Domain:
- Material Culture / Overconsumed Products
- Scope:
- Macro
- Feasibility:
- Medium
Investigate the role of communities as supportive social arrangements for wearer–clothing relationships and as a grassroots scope of action for design.
- Audience:
- Researchers, community organizers, designers
- Domain:
- Communities / Grassroots Design Action
- Scope:
- Macro
- Feasibility:
- Medium
Explore how upbringing shapes relationships with clothing and how design can nudge younger wearers’ capabilities and practices.
- Audience:
- Researchers, educators, youth-focused designers
- Domain:
- Upbringing / Youth Design Education
- Scope:
- Macro
- Feasibility:
- Medium
Use participatory design to involve children directly in the diagnosis, planning, and co-creation of play spaces and play artefacts, especially in urban margins.
- Audience:
- Designers, researchers, community organizations, public agen...
- Domain:
- Participatory Design with Children / Urban Margins
- Scope:
- Macro
- Feasibility:
- Medium
Develop and apply devices and guiding principles that support children’s participation in thinking about places and playful artefacts in cities, especially in socially marginalized areas.
- Audience:
- Researchers, educators, urban designers
- Domain:
- Participation Frameworks / Child-Centered Design
- Scope:
- Macro
- Feasibility:
- High
Return knowledge to participating communities through accessible outputs such as books and other visual materials that communicate results co-produced with children.
- Audience:
- Researchers, communities, educators
- Domain:
- Knowledge Return / Community Design Research
- Scope:
- Meso → Macro
- Feasibility:
- High
Use cartographic and visual synthesis tools to support designers and researchers in understanding children’s participation in planning playful spaces and artefacts.
- Audience:
- Design peers, researchers, planners
- Domain:
- Cartography / Participatory Design Tools
- Scope:
- Macro
- Feasibility:
- High
Focus future design and policy attention on children living in urban margins, where the right to play and the right to the city are often weakened by spatial segregation and lack of public provision.
- Audience:
- Researchers, planners, policy makers, activists
- Domain:
- Right to Play / Right to the City
- Scope:
- Macro
- Feasibility:
- Medium
Investigate the digitalization of the fashion industry and its implications for design practice and design education.
- Audience:
- Researchers, fashion educators, industry stakeholders
- Domain:
- Digital Transformation / Fashion Design
- Scope:
- Macro
- Feasibility:
- Medium
Study the mechanisms of Artificial Intelligence and their applicability to specific areas of design, especially within fashion-design processes.
- Audience:
- Researchers, designers, AI specialists
- Domain:
- AI in Fashion Design
- Scope:
- Macro
- Feasibility:
- Medium
Investigate communication with robotized production lines as part of the evolving relationship between fashion designers, digital tools, and industrial manufacturing.
- Audience:
- Researchers, production engineers, fashion designers
- Domain:
- Industry 4.0 / Fashion Manufacturing
- Scope:
- Macro
- Feasibility:
- Low-Medium
Study the role of the designer in the market of digital co-creation, where design activity is increasingly distributed across platforms, tools, and collaborative actors.
- Audience:
- Researchers, designers, platforms, educators
- Domain:
- Digital Co-Creation / Professional Roles
- Scope:
- Macro
- Feasibility:
- Medium
Explore the new roles of the fashion designer in virtual environments, including the impact of immersive and digitally mediated spaces on project methods and outcomes.
- Audience:
- Researchers, fashion designers, educators
- Domain:
- Virtual Environments / Fashion Design Roles
- Scope:
- Macro
- Feasibility:
- Medium
Present the proposed textile-design teaching-learning model to Portuguese higher-education institutions with design programs in order to assess receptivity to implementation and identify the logistical and institutional adjustments needed.
- Audience:
- Researchers, higher-education institutions, curriculum leade...
- Domain:
- Higher Education Policy / Textile Design Education
- Scope:
- Macro
- Feasibility:
- Medium
Develop full curricular sheets for the course units included in the proposed bachelor's degree in Textile Design.
- Audience:
- Curriculum designers, educators, accreditation bodies
- Domain:
- Curriculum Design / Textile Design
- Scope:
- Macro
- Feasibility:
- High
Establish collaboration partnerships between academia, industry, and community in order to support shared teaching strategies and build an excellent textile-design education ecosystem.
- Audience:
- Educators, industry actors, communities, students
- Domain:
- Collaborative Ecosystems / Textile Design Education
- Scope:
- Macro
- Feasibility:
- Medium
Implement and monitor the proposed textile-design teaching-learning model, including mechanisms for long-term impact assessment on the creative textile industry and on students' professional development.
- Audience:
- Researchers, educators, industry stakeholders, students
- Domain:
- Model Implementation / Impact Evaluation
- Scope:
- Macro
- Feasibility:
- Medium