Research Recommendations (848)
Export CSVUndertake a more detailed study of Alberto Cardoso’s calligraphic work and hand-drawn lettering, given its experimental and highly distinctive character.
- Audience:
- Researchers, typographers, historians of lettering
- Domain:
- Calligraphy / Lettering History
- Scope:
- Macro
- Feasibility:
- Medium
Carry out a rigorous study of Alberto Cardoso’s exhibition stands, potentially through a stronger dialogue with architecture and spatial-design research.
- Audience:
- Researchers, exhibition designers, architects
- Domain:
- Stand Design / Spatial Design History
- Scope:
- Macro
- Feasibility:
- Medium
Develop a deeper analysis of Cardoso’s illustrated advertising, especially the recurring figurative elements and graphic resources that function as his distinctive signature.
- Audience:
- Researchers, advertising historians, illustrators
- Domain:
- Illustrated Advertising / Graphic Language
- Scope:
- Macro
- Feasibility:
- Medium
Continue the analytical study of Cardoso’s oeuvre using the grid applied in the thesis—or another more suitable tool—in order to produce deeper critical readings and support future Portuguese design-history research.
- Audience:
- Researchers, design historians
- Domain:
- Methods for Design-History Analysis
- Scope:
- Macro
- Feasibility:
- High
Implement concrete, practical sustainability measures in editorial and newspaper design, addressing environmental, social, and economic dimensions together.
- Audience:
- Designers, editors, publishers, sustainability managers
- Domain:
- Graphic Design for Sustainability / Editorial Design
- Scope:
- Macro
- Feasibility:
- Medium
Adopt compact or reduced newspaper formats and space-saving layout strategies where they preserve usability, readability, and symbolic value.
- Audience:
- Editorial designers, publishers, production managers
- Domain:
- Newspaper Format and Layout
- Scope:
- Meso
- Feasibility:
- Medium-High
Further develop newspaper typefaces and text composition strategies that improve readability while also saving space.
- Audience:
- Type designers, editorial designers, researchers
- Domain:
- Typography / Readability / Space Optimization
- Scope:
- Meso
- Feasibility:
- Medium
Use lifecycle thinking and sustainability certifications more systematically in newspaper design and production decisions.
- Audience:
- Publishers, production managers, sustainability teams
- Domain:
- Lifecycle Design / Production Sustainability
- Scope:
- Macro
- Feasibility:
- Medium
Make graphic design for newspapers more inclusive, especially for older readers, while combining sustainability goals with accessibility and reading comfort.
- Audience:
- Editorial designers, publishers, accessibility researchers
- Domain:
- Inclusive Editorial Design
- Scope:
- Meso
- Feasibility:
- High
Investigate barriers to implementation—especially managerial conservatism, symbolic attachment to larger formats, and market resistance—and develop strategies to support adoption of sustainable editorial design.
- Audience:
- Publishers, managers, researchers, industry associations
- Domain:
- Change Management in Editorial Design
- Scope:
- Macro
- Feasibility:
- Medium
Ensure the presence of transgressive educators who can challenge dominant epistemologies and pedagogical routines in design education.
- Audience:
- Educators, Curriculum Leaders
- Domain:
- Design Education / Decolonial Pedagogy
- Scope:
- Macro
- Feasibility:
- Medium
Embed pedagogical actions directly within design project practice instead of separating critical reflection from project-based learning.
- Audience:
- Educators, Students
- Domain:
- Studio Pedagogy / Decolonial Design
- Scope:
- Meso
- Feasibility:
- High
Start from projects that are explicitly linked to local context, community realities, and lived conditions rather than abstract or imported problem framings.
- Audience:
- Educators, Students, Community Partners
- Domain:
- Context-based Design / Community Engagement
- Scope:
- Meso
- Feasibility:
- Medium-High
Seek other epistemological directions in design teaching by incorporating non-hegemonic references, Latin American thought, and plural ways of knowing and making.
- Audience:
- Educators, Researchers
- Domain:
- Epistemology / Design Education
- Scope:
- Macro
- Feasibility:
- Medium
Teach design through historical understanding that values collective memories and resistance movements as sources of design knowledge and critical positioning.
- Audience:
- Educators, Students
- Domain:
- History of Design / Memory Studies
- Scope:
- Macro
- Feasibility:
- Medium
Affirm Brazilian decolonial design education as a political utopia that orients teaching toward transformation rather than mere professional adaptation.
- Audience:
- Researchers, Educators, Policymakers
- Domain:
- Design Education Policy / Decolonial Futures
- Scope:
- Macro
- Feasibility:
- Low-Medium
Apply a staged action process supported by participatory methods to the development of scenographic television spaces in soap operas and other complex audiovisual productions.
- Audience:
- Production designers, scenographers, audiovisual researchers
- Domain:
- Production Design / Audiovisual Processes
- Scope:
- Macro
- Feasibility:
- Medium
Integrate ethical and sustainable lifecycle thinking into the pre-production, production, and reception analysis of television scenography.
- Audience:
- Researchers, production teams, broadcasters
- Domain:
- Sustainable Audiovisual Design
- Scope:
- Macro
- Feasibility:
- Medium
Use repertory building, mapping, classification, and selection tools to support informed scenographic decision-making in pre-production.
- Audience:
- Production designers, art directors, design educators
- Domain:
- Scenographic Decision Support
- Scope:
- Meso
- Feasibility:
- High
Orient scenographic construction toward clearly identified audiences, communication objectives, and value propositions, treating scenic space as a strategic communication device.
- Audience:
- Scenographers, production designers, broadcasters
- Domain:
- Scenography as Communication
- Scope:
- Macro
- Feasibility:
- Medium
Strengthen Production Design education and professional training so future teams can work with rapid, serialized, and industrial audiovisual production in a more integrated way.
- Audience:
- Educators, students, production professionals
- Domain:
- Production Design Education
- Scope:
- Macro
- Feasibility:
- Medium
Adapt the UCD4VR framework to domains beyond digital games while preserving the use of virtual reality and reconfiguring the cultural context.
- Audience:
- Researchers, students, VR designers
- Domain:
- Human-Centered VR Design Frameworks
- Scope:
- Macro
- Feasibility:
- Medium
Integrate eye-tracking and facial-tracking technologies in VR in order to apply Face-Reading directly within immersive environments.
- Audience:
- Researchers, VR developers, UX evaluators
- Domain:
- Emotion Evaluation in VR
- Scope:
- Meso
- Feasibility:
- Medium
Redesign emotional-evaluation instruments used in VR so that they are easier to understand, more visually appealing, and themselves engaging to participants.
- Audience:
- Researchers, UX designers, evaluation-tool developers
- Domain:
- Evaluation Tools / UX in VR
- Scope:
- Meso
- Feasibility:
- High
Create a unified and visually attractive evaluation tool that aggregates multiple emotional and interaction measures into a single instrument using contemporary interaction media.
- Audience:
- Researchers, HCI designers, VR developers
- Domain:
- Integrated Evaluation Instruments
- Scope:
- Meso
- Feasibility:
- Medium