Research Recommendations (848)
Export CSVUse richer narrative structures—such as the proposed three-act flow model—to balance engagement and concentration in VR game experiences.
- Audience:
- Game designers, narrative designers, researchers
- Domain:
- VR Game Narrative / Engagement
- Scope:
- Meso
- Feasibility:
- High
Develop innovative and more experimental forms of fashion exhibition that allow visitors to see, experience, and think about clothing beyond conventional display formats.
- Audience:
- Curators, museum professionals, researchers, exhibition desi...
- Domain:
- Fashion Curation / Museum Innovation
- Scope:
- Macro
- Feasibility:
- Medium
Integrate the written, visual, and material dimensions of fashion artifacts—vêtement-écrit, vêtement-image, and vêtement-réel—more deliberately in curatorial and editorial projects.
- Audience:
- Researchers, curators, editors, museum educators
- Domain:
- Fashion Interpretation / Curatorial and Editorial Methods
- Scope:
- Macro
- Feasibility:
- Medium
Use non-visual and multisensory devices—such as sound installations—to evoke absent garments, memory, and embodied imagination in museum contexts.
- Audience:
- Curators, exhibition designers, researchers, museum educator...
- Domain:
- Multisensory Fashion Exhibition / Sound and Memory
- Scope:
- Macro
- Feasibility:
- Medium
Develop curatorial and editorial projects that use historical fashion material without nostalgia, treating the past as a resource for rethinking the present and future.
- Audience:
- Researchers, curators, editors, fashion historians
- Domain:
- Fashion Heritage / Temporality and Memory
- Scope:
- Macro
- Feasibility:
- Medium
Curate fashion exhibitions as intellectually rigorous, aesthetically compelling, and socially engaged museum experiences that reflect fashion’s cultural, economic, and political significance.
- Audience:
- Curators, museum leaders, researchers, cultural institutions
- Domain:
- Fashion in the Museum / Public Engagement
- Scope:
- Macro
- Feasibility:
- Medium
Create or adapt design-specific analytical instruments for studying tattoos, enabling systematic graphic manipulation, classification, and interpretation.
- Audience:
- Researchers, Graphic Designers, Tattoo Scholars
- Domain:
- Tattoo Studies / Graphic Analysis
- Scope:
- Macro
- Feasibility:
- High
Undertake a dedicated semiotic study of tattoo symbolism, with explicit procedures for collecting, describing, and synthesizing symbolic meaning in context.
- Audience:
- Researchers, Semioticians, Tattoo Scholars
- Domain:
- Semiotics / Symbolic Interpretation
- Scope:
- Macro
- Feasibility:
- Medium
Develop a systematic study of color in tattooing—combinations, categorization, and culturally situated meanings across different contexts of application and appropriation.
- Audience:
- Researchers, Tattoo Artists, Color Scholars
- Domain:
- Color Studies / Tattoo Design
- Scope:
- Macro
- Feasibility:
- High
Investigate tattooing as personal branding, especially the strategic interface between communication design and marketing in the construction of bodily self-presentation.
- Audience:
- Researchers, Communication Designers, Marketers, Tattoo Prof...
- Domain:
- Personal Branding / Communication Design
- Scope:
- Macro
- Feasibility:
- Medium-High
Support continuing graphic-design training for tattoo artists so they can remain competitive in markets increasingly driven by customized, communication-rich tattoo projects.
- Audience:
- Tattoo Artists, Educators, Studio Owners
- Domain:
- Professional Development / Tattoo Practice
- Scope:
- Meso
- Feasibility:
- High
Explore formal educational pathways in tattooing—such as a specialization or higher-education program—integrating design with health expertise from nursing, dermatology, and plastic surgery.
- Audience:
- Educators, Professional Bodies, Health Specialists, Tattoo S...
- Domain:
- Education / Professionalization
- Scope:
- Macro
- Feasibility:
- Medium
Develop the proposed Food Design degree at ELISAVA and formalize the Food Design Lab in order to disseminate the term in Catalonia and build enough social interest for student enrolment.
- Audience:
- Researchers, university leaders, curriculum designers, desig...
- Domain:
- Food Design Higher Education / Institutionalization
- Scope:
- Macro
- Feasibility:
- Medium
Continue building FORK as a non-profit platform and strengthen recurring dissemination initiatives such as World Food Design Day and the efood2024 conference.
- Audience:
- Researchers, designers, chefs, academics, professional netwo...
- Domain:
- Field Building / Food Design Networks and Events
- Scope:
- Macro
- Feasibility:
- High
Expand the scope of the research by incorporating food industry actors and agricultural and livestock production into the Food Design discourse.
- Audience:
- Researchers, food-industry entrepreneurs, agricultural produ...
- Domain:
- Food-System Expansion / Industry and Primary Production
- Scope:
- Macro
- Feasibility:
- Medium
It is essential to ensure that training opportunities in data visualization are provided at various levels…
- Audience:
- Educators
- Domain:
- Education
- Scope:
- Meso → Macro
- Feasibility:
- High
Reformulate/update case studies in OCS PT and compare with other countries.
- Audience:
- Community/Participants
- Domain:
- Knowledge Transfer
- Scope:
- Meso
- Feasibility:
- Medium
Deepen the history of dataviz from a feminist/decolonial perspective.
- Audience:
- Researchers
- Domain:
- Culture/Creative
- Scope:
- Micro
- Feasibility:
- Medium
Transform the book into a renewable collection of publications.
- Audience:
- Org Leaders
- Domain:
- Knowledge Transfer
- Scope:
- Meso
- Feasibility:
- High
Evaluate the 8‑hour training with exercises and long‑term assessment.
- Audience:
- Community/Participants
- Domain:
- Education
- Scope:
- Micro
- Feasibility:
- High
Evaluate inclusive clothing prototypes and workshop-developed models with real users, comparing the effects of pattern/cut, fabrics, fasteners, colors, textures, and patterns on wearability.
- Audience:
- Researchers, Clothing Designers, User-Test Teams
- Domain:
- Inclusive Clothing / Prototype Evaluation
- Scope:
- Meso
- Feasibility:
- High
Integrate users directly into clothing-development processes so functional, aesthetic, and symbolic requirements are refined without descaracterizing familiar garment types.
- Audience:
- Designers, Users, Caregivers, Rehabilitation Teams
- Domain:
- Co-Design / User-Centered Clothing Design
- Scope:
- Meso
- Feasibility:
- Medium-High
Reconfigure modeling and technical attributes—fit, openings, fabrics, and fasteners—to promote independence in dressing/undressing for people with Parkinson’s and comparable motor limitations.
- Audience:
- Clothing Designers, Manufacturers, Researchers
- Domain:
- Patternmaking / Technical Apparel Design
- Scope:
- Meso
- Feasibility:
- High
Investigate the symbolic, aesthetic, and identity dimensions of inclusive clothing—including stigma, self-esteem, age-coded appearance, colors, and patterns—so products support belonging instead of segregation.
- Audience:
- Researchers, Designers, Social Scientists
- Domain:
- Consumption / Identity / Inclusive Fashion
- Scope:
- Macro
- Feasibility:
- Medium
Complement laboratory protocols with home-based qualitative studies so dressing/undressing is observed in more realistic consumption contexts.
- Audience:
- Researchers, Ergonomists, Apparel Designers
- Domain:
- Field Methods / In-Home Use Studies
- Scope:
- Meso
- Feasibility:
- Medium