Hiper Imagem
A imagética hipermoderna em design de moda
- Name
- Luís Santos
- Year
- 2024
- Institution
- Lisbon School of Architecture Universidade de Lisboa
- Supervisors
- Gianni Montagna, Maria João Neto
- Discipline
- Fashion Design
- Scope
- Design Education
- Taxonomy
- Epistemology
- Type
- Theoretical
- Language
- Portuguese
- Wordcount / Pagecount
- 73,981 / 331
- Joint supervision
- No
Design Education and the emergent digital atmospheres
Research Process (15 methods)
x
Lisboa Games Week 2017
Students from 3 courses (2 undergraduate in Textile and Clothing Technology, 1 postgraduate in Textile Products) who participated in Hochschule Niederrhein
Fashion Design Lecturers
Interview with the Director of CLO3D Europe
Students in the Fashion area, with varying levels of prior knowledge
Students on the Fashion Design Technician course (level 4) at Modatex
Students, lecturers, and professionals in the Fashion and textiles field
professionals linked to design practice and the use of new digital technologies
Fashion Design lecturers from international higher education institutions;
Master's students in Fashion Design, aged 21–31, integration of 3D digital prototyping into Fashion Design teaching and learning
Fashion Design Technician students, level 4, aged 22–32, Integration of 3D digital prototyping into Fashion Design teaching and learning
Higher National students in Fashion Design, level 5, aged 19–31, Integration of 3D digital prototyping into Fashion Design teaching and learning
Higher National students in Fashion Design (level 5) and Higher National students in Animation & Video Games (level 5/6) at ETIC
Students from various training cycles at Fashion Design schools, aged 22–54, generative AI tools exploration
| # | Name of Method | Research Phase | Research Approach | Researcher Role | Object of Study / Participants | N |
|---|---|---|---|---|---|---|
| 1 | Literature review | Exploratory | Qualitative | x | x | x |
| 2 | Case study | Exploratory | Qualitative | x | Lisboa Games Week 2017 | unspecified |
| 3 | Case study | Exploratory | Qualitative | x | Students from 3 courses (2 undergraduate in Textile and Clothing Technology, 1 postgraduate in Textile Products) who participated in Hochschule Niederrhein | unspecified |
| 4 | Interview | Exploratory | Qualitative | x | Fashion Design Lecturers | 4 |
| 5 | Interview | Exploratory | Qualitative | x | Interview with the Director of CLO3D Europe | 1 |
| 6 | Workshop | Generative | Qualitative | x | Students in the Fashion area, with varying levels of prior knowledge | 10 |
| 7 | Workshop | Generative | Qualitative | x | Students on the Fashion Design Technician course (level 4) at Modatex | unspecified |
| 8 | Questionnaire | Generative | Qualitative | x | Students, lecturers, and professionals in the Fashion and textiles field | 52 |
| 9 | Interview | Generative | Qualitative | x | professionals linked to design practice and the use of new digital technologies | 4 |
| 10 | Interview | Generative | Qualitative | x | Fashion Design lecturers from international higher education institutions; | 11 |
| 11 | Workshop | Generative/Evaluative | Qualitative | x | Master's students in Fashion Design, aged 21–31, integration of 3D digital prototyping into Fashion Design teaching and learning | 11 |
| 12 | Workshop | Generative/Evaluative | Qualitative | x | Fashion Design Technician students, level 4, aged 22–32, Integration of 3D digital prototyping into Fashion Design teaching and learning | 7 |
| 13 | Workshop | Generative/Evaluative | Qualitative | x | Higher National students in Fashion Design, level 5, aged 19–31, Integration of 3D digital prototyping into Fashion Design teaching and learning | 9 |
| 14 | Workshop | Generative/Evaluative | Qualitative | x | Higher National students in Fashion Design (level 5) and Higher National students in Animation & Video Games (level 5/6) at ETIC | 30 |
| 15 | Workshop | Generative | Qualitative | x | Students from various training cycles at Fashion Design schools, aged 22–54, generative AI tools exploration | 12 |
Knowledge Transfer & Exchange
Knowledge Exchange (PhD Process): Exchange with Academia
| IK&T | Academia | Design Practice | Society |
|---|---|---|---|
| Context | No | No | No |
| Vision | Yes | No | No |
| Means | No | No | No |
Recommendations (5)
Investigate the digitalization of the fashion industry and its implications for design practice and design education.
- Scope:
- Macro
- Time Horizon:
- Long
- Evidence Strength:
- Exploratory
- Feasibility:
- Medium
Study the mechanisms of Artificial Intelligence and their applicability to specific areas of design, especially within fashion-design processes.
- Scope:
- Macro
- Time Horizon:
- Long
- Evidence Strength:
- Exploratory
- Feasibility:
- Medium
Investigate communication with robotized production lines as part of the evolving relationship between fashion designers, digital tools, and industrial manufacturing.
- Scope:
- Macro
- Time Horizon:
- Long
- Evidence Strength:
- Exploratory
- Feasibility:
- Low-Medium
Study the role of the designer in the market of digital co-creation, where design activity is increasingly distributed across platforms, tools, and collaborative actors.
- Scope:
- Macro
- Time Horizon:
- Long
- Evidence Strength:
- Exploratory
- Feasibility:
- Medium
Explore the new roles of the fashion designer in virtual environments, including the impact of immersive and digitally mediated spaces on project methods and outcomes.
- Scope:
- Macro
- Time Horizon:
- Long
- Evidence Strength:
- Exploratory
- Feasibility:
- Medium