Design de Jogos Digitais
A narrativa santomense como elemento estruturante
- Name
- Yanick Trindade
- Year
- 2022
- Institution
- Lisbon School of Architecture Universidade de Lisboa
- Supervisors
- Francisco Rebelo
- Discipline
- Design
- Scope
- Game Design
- Taxonomy
- Praxiology
- Type
- Theoretical
- Language
- Portuguese
- Wordcount / Pagecount
- 62,810 / 240
- Joint supervision
- No
Human-centered VR game design for cultural heritage engagement and dissemination
Research Process (9 methods)
x
Potential tourists from both CPLP (Community of Portuguese Language Countries) and non-CPLP countries
5th-grade students at the Portuguese School of São Tomé and Príncipe (EPSTP)
Testing the sensitivity of non-intrusive facial recognition tools to measure emotional reactions
A 3D environment prototype of a Hostel in São Tomé
University students in Portugal and students in São Tomé
Three age-distinct groups: Children/Adolescents (STP), Youth (STP), and Adults (Portugal)
Representatives from the General Directorate of Culture and the General Directorate of Tourism and Hospitality of São Tomé and Príncipe
Capturing geometric data and textures of Santomean landmarks
| # | Name of Method | Research Phase | Research Approach | Researcher Role | Object of Study / Participants | N |
|---|---|---|---|---|---|---|
| 1 | Literature review | Exploratory | Qualitative | x | x | x |
| 2 | Questionnaire | Exploratory/Generative | Qualitative | x | Potential tourists from both CPLP (Community of Portuguese Language Countries) and non-CPLP countries | 78 |
| 3 | CoDesign | Exploratory/Generative | Qualitative | x | 5th-grade students at the Portuguese School of São Tomé and Príncipe (EPSTP) | 44 |
| 4 | Face reading | Generative | Qualitative | x | Testing the sensitivity of non-intrusive facial recognition tools to measure emotional reactions | 7 |
| 5 | Prototype testing | Generative/Evaluative | x | Design process | A 3D environment prototype of a Hostel in São Tomé | 6 |
| 6 | Prototype testing | Generative/Evaluative | x | Design process | University students in Portugal and students in São Tomé | 31 |
| 7 | Prototype testing | Generative/Evaluative | x | Design process | Three age-distinct groups: Children/Adolescents (STP), Youth (STP), and Adults (Portugal) | 74 |
| 8 | Expert panel | Evaluative | Qualitative | x | Representatives from the General Directorate of Culture and the General Directorate of Tourism and Hospitality of São Tomé and Príncipe | unspecified |
| 9 | Case study | Generative | Both | Participatory | Capturing geometric data and textures of Santomean landmarks | x |
Knowledge Transfer & Exchange
Knowledge Exchange (PhD Process): Produced with input
| IK&T | Academia | Design Practice | Society |
|---|---|---|---|
| Context | No | No | No |
| Vision | No | Yes | No |
| Means | No | No | No |
Recommendations (5)
Adapt the UCD4VR framework to domains beyond digital games while preserving the use of virtual reality and reconfiguring the cultural context.
- Scope:
- Macro
- Time Horizon:
- Long
- Evidence Strength:
- Exploratory
- Feasibility:
- Medium
Integrate eye-tracking and facial-tracking technologies in VR in order to apply Face-Reading directly within immersive environments.
- Scope:
- Meso
- Time Horizon:
- Medium
- Evidence Strength:
- Indicative
- Feasibility:
- Medium
Redesign emotional-evaluation instruments used in VR so that they are easier to understand, more visually appealing, and themselves engaging to participants.
- Scope:
- Meso
- Time Horizon:
- Short → Medium
- Evidence Strength:
- Exploratory
- Feasibility:
- High
Create a unified and visually attractive evaluation tool that aggregates multiple emotional and interaction measures into a single instrument using contemporary interaction media.
- Scope:
- Meso
- Time Horizon:
- Medium
- Evidence Strength:
- Exploratory
- Feasibility:
- Medium
Use richer narrative structures—such as the proposed three-act flow model—to balance engagement and concentration in VR game experiences.
- Scope:
- Meso
- Time Horizon:
- Medium
- Evidence Strength:
- Indicative
- Feasibility:
- High