Research Recommendations (856)
Export CSVSystematically monitor social change and segment demand so producers can anticipate emerging furniture needs and align product strategy with specific user groups rather than react late to market change.
- Audience:
- Designers, Product/Service Owners, Org Leaders
- Domain:
- Market Sensing / Product Strategy
- Scope:
- Macro
- Feasibility:
- High
Shift from excessive product diversification for the internal market toward specialization in exportable furniture families, with stronger optimization of production, quality, and price.
- Audience:
- Org Leaders, Product/Service Owners
- Domain:
- Industrial Strategy / Export
- Scope:
- Macro
- Feasibility:
- Medium
Use large public and private commissions as design laboratories, then translate validated solutions into marketable product lines for broader diffusion.
- Audience:
- Designers, Engineers, Org Leaders
- Domain:
- Innovation Transfer / Commission-to-Market
- Scope:
- Meso → Macro
- Feasibility:
- Medium
Develop domestic furniture systems with stronger user interface, adaptability, phased acquisition, and associable/evolutive functions rather than static one-time objects.
- Audience:
- Designers, Product/Service Owners
- Domain:
- Furniture Systems / Housing
- Scope:
- Meso
- Feasibility:
- Medium
Preserve and study the work trajectories of the period’s furniture creators and use the objects they designed as core teaching and research resources for the future of Portuguese furniture design.
- Audience:
- Educators, Researchers, Museums
- Domain:
- Design Pedagogy / Professional History
- Scope:
- Macro
- Feasibility:
- Medium
Extend the research beyond metallic materials to other common material families—such as ceramics, wood, and stone—as well as to new materials that do not fit easily within traditional taxonomies.
- Audience:
- Researchers, design educators, materials scholars
- Domain:
- Material Perception / Comparative Material Families
- Scope:
- Macro
- Feasibility:
- Medium
Expand the study population to include broader age ranges and greater geographic, social, economic, and educational diversity in order to identify variations in material perception across different groups.
- Audience:
- Researchers, educators, policy actors
- Domain:
- Expanded Population Studies / Material Perception
- Scope:
- Macro
- Feasibility:
- Medium
Create a system that maintains information on materials permanently up to date, ideally through association with an online materioteca as part of a strategy for continuous data renewal and broader reach.
- Audience:
- Researchers, materioteca managers, design educators, digital...
- Domain:
- Online Materioteca / Data Infrastructure
- Scope:
- Macro
- Feasibility:
- Medium
Develop online materiotecas so they not only provide material information but also gather and cross-reference concepts and values associated with materials, together with variables such as age, gender, profession, country/market, and purchasing power.
- Audience:
- Researchers, materioteca developers, data curators, design e...
- Domain:
- Semantic Material Databases / Online Materiotecas
- Scope:
- Macro
- Feasibility:
- Medium
Collect and compare information from other countries in order to understand how deeper knowledge of materials influences design education and project implementation in different contexts for students and young professionals.
- Audience:
- Researchers, educators, design-policy actors
- Domain:
- International Comparison / Materials Education
- Scope:
- Macro
- Feasibility:
- Medium
Develop further research on the relationship between design and urbanity, deepening and broadening the understanding of design's role in qualifying cultural and patrimonial city contexts.
- Audience:
- Researchers, design historians, urban scholars, policy actor...
- Domain:
- Design and Urbanity / Urban Design Theory
- Scope:
- Macro
- Feasibility:
- Medium
Investigate more deeply the interaction between design and the management/governance of cities, especially through direct articulation between designers and city managers in the public interest.
- Audience:
- Researchers, city managers, designers, policy makers
- Domain:
- Design, Governance, and City Management
- Scope:
- Macro
- Feasibility:
- Medium
Explore educational and formative models that connect school and city as complementary ecologies, strengthening a cultural and civic formation in design related to urbanity.
- Audience:
- Educators, researchers, design students, municipalities
- Domain:
- Education for Urban Design Culture
- Scope:
- Macro
- Feasibility:
- Medium
Investigate the conditions that enable or constrain multi-actor synergies among public and private entities, designers, technicians, managers, and citizens in urban design processes.
- Audience:
- Researchers, municipalities, private actors, citizens, desig...
- Domain:
- Multi-Actor Collaboration / Urban Interventions
- Scope:
- Macro
- Feasibility:
- Medium
Replicate pictograms for thematically distinct systems in order to test and verify the design methods identified for universal pictography.
- Audience:
- Researchers, pictogram designers, information designers, edu...
- Domain:
- Pictogram Method Transfer / Thematic Replication
- Scope:
- Macro
- Feasibility:
- High
Investigate why the geometric method is the most frequently used when designers are not instructed about the four methods identified in the thesis.
- Audience:
- Researchers, educators, pictogram designers, cognition schol...
- Domain:
- Geometric Method Preference / Pictogram Design Behavior
- Scope:
- Macro
- Feasibility:
- Medium
Study the Pragmatic dimension, following Charles Morris, and relate it to visual perception in order to understand the relationship between symbols and receivers more deeply.
- Audience:
- Researchers, semioticians, designers, perception scholars
- Domain:
- Pragmatics of Pictograms / Receiver Relationship
- Scope:
- Macro
- Feasibility:
- Medium
Deepen the Semantic dimension through user-centred research, including semantic differentials and cluster analysis.
- Audience:
- Researchers, users, information designers, semiotics scholar...
- Domain:
- Semantic Dimension / User-Centred Pictogram Research
- Scope:
- Macro
- Feasibility:
- High
Implement and test the MOTEL virtual-museum model through an immaterial collaborative network of global contributors, especially curators, designers, technologists, and related specialists.
- Audience:
- Researchers, Curators, Museum Professionals, Digital Designe...
- Domain:
- Virtual Museology / Fashion Curation
- Scope:
- Macro
- Feasibility:
- Medium
Develop the strategic, economic, marketing, and communication plan required for real implementation of MOTEL, including partner outreach, sponsorship, and a demonstrator webpage.
- Audience:
- Museum Leaders, Funders, Cultural Entrepreneurs, Platform Bu...
- Domain:
- Digital Cultural Infrastructure / Implementation Strategy
- Scope:
- Macro
- Feasibility:
- Medium
Make copyright, appropriation, and property regimes a core part of design education and professional training so designers can act critically and lucidly in digital culture.
- Audience:
- Educators, Designers, Org Leaders
- Domain:
- Design Education / Critical Literacy
- Scope:
- Meso
- Feasibility:
- High
Revisit copyright and intellectual-property frameworks for digital design practice and test more flexible licensing models that protect authorship while enabling legitimate reuse, quotation, and circulation.
- Audience:
- Policymakers, Designers, Org Leaders
- Domain:
- Copyright / Digital Media Governance
- Scope:
- Macro
- Feasibility:
- Medium
Treat economic, political, and legal forces as intrinsic dimensions of design practice rather than external constraints, and embed them directly into design methods and critique.
- Audience:
- Designers, Researchers, Educators
- Domain:
- Design Theory / Professional Practice
- Scope:
- Meso → Macro
- Feasibility:
- Medium-High
Recognize appropriation, remix, and critical reuse as legitimate design/art strategies, but pair them with explicit ethical, contextual, and legal evaluation protocols.
- Audience:
- Designers, Researchers
- Domain:
- Critical / Speculative Design Methods
- Scope:
- Meso
- Feasibility:
- Medium
Develop and test critical design interventions that expose how brands, luxury, and price construct the symbolic value of objects, using market-facing experiments similar to ERASED PRICE.
- Audience:
- Researchers, Designers, Community/Participants
- Domain:
- Critical Design / Brand Studies
- Scope:
- Meso → Macro
- Feasibility:
- Medium