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dt_faul_2019_teixeira

Design de Figurinos Dinâmicos e Interactivos para a Performance Artística

Name
Alexandra Teixeira
Year
2019
Institution
Lisbon School of Architecture Universidade de Lisboa
Supervisors
Cristina Figueiredo, Carlos Figueiredo
Discipline
Fashion Design
Scope
Costume Design
Taxonomy
Praxiology
Type
Theoretical/Practical
Language
Portuguese
Wordcount / Pagecount
70,423 / 313
Joint supervision
No

The design of costumes for artistic performance using smart and semi-smart textile technologies

Research Process (6 methods)

1. Literature review N = x
Exploratory Qualitative

x

2. Interview N = 3
Generative Qualitative

A performer and somatic costume specialist (Sally E. Dean), a theater director experienced in virtual and mixed environments (Oscar Wagenmans), and an actor/martial artist/fencer (Tiago da Cruz)

3. CoDesign N = unspecified
Generative Qualitative

Textile engineers, various technical specialists, and performers (actors and dancers)

4. Ergonomic observation N = unspecified
Generative Qualitative

Actors and performers involved in rehearsals and workshops

5. Questionnaire N = 5
Generative Qualitative

experts from the spectacle and fashion industries, and the performers involved in the demonstration

6. Expert panel N = 5
Evaluative Qualitative

specialists in directing, scenography, contemporary art, fashion design, and costume technology, along with the research supervisors

Knowledge Transfer & Exchange

Knowledge Exchange (PhD Process): Exchange with community representatives

IK&T Academia Design Practice Society
Context No No No
Vision No No No
Means No No No

Recommendations (5)

R569 Theoretical & Conceptual Dissemination & Knowledge Mobilization Priority: High

Reanalyse fashion as a work of art in light of new technologies and new textile materials, especially within the context of artistic performance.

Scope:
Macro
Time Horizon:
Long
Evidence Strength:
Exploratory
Feasibility:
Medium
R570 Methodological Resourcing & Sustainability Priority: High

Use functional and technological textiles in conceptual explorations that connect engineering and design more closely and stimulate innovation in design methodologies.

Scope:
Macro
Time Horizon:
Medium → Long
Evidence Strength:
Indicative
Feasibility:
Medium
R571 Theoretical & Conceptual Artifact, System & Service Design Priority: High

Include the emotional element as a central design dimension in smart or semi-smart costume design, so that responsive garments communicate specific emotions and not only technical effects.

Scope:
Macro
Time Horizon:
Long
Evidence Strength:
Exploratory
Feasibility:
Medium
R572 Artifact, System & Service Design Evaluation, Monitoring & Impact Priority: High

Produce and test dynamic and interactive costume prototypes in real public performance settings so they can be confronted with audiences and with the social context they aim to address.

Scope:
Meso → Macro
Time Horizon:
Medium
Evidence Strength:
Indicative
Feasibility:
Medium
R573 Process & Organization Methodological Priority: Medium-High

Explore dynamic and interactive costumes as interdisciplinary platforms that integrate creative and technical fields and stimulate new ergonomic approaches to the body in performance.

Scope:
Macro
Time Horizon:
Long
Evidence Strength:
Exploratory
Feasibility:
Medium